My personal recommendation is not to use use spare mods/fusion cores to level common mods. So the most efficient way of leveling mods is to use duplicates, once you get spare mods (don't need any more/higher level of a mod) you can use same polarity and fusion cores to level other mods.
Having a rare level 0 mod that will provide 12 energy and fusing it to a common level 0 with different polarity will give it 3 energy, so it will be 75% of the way to level 1. Mods with different polarity gives 25% of their energy. So when fusing it with a level 0 common core it will gain 2 levels (4+8 energy needed) and have 2/16 of the next level done. It will get a 50% penalty to energy supplied to it will add 14 energy to any core. Looking at the chart we can see that a level 5 uncommon Fusion Core supplies 28 energy. Mods that have same polarity or Fusion cores give 50% of their energy. If you then want to get it to level 2 you will require 8 more energy which is equal to 2 more of the same mod So fusing 2 level 0 common mods of the same kind it will transfer 4 energy from one mod to the other, resulting in it gaining g enough energy to reach level 1. Two of the same mods give 100% of its energy. Polarity/Type Is divided into 3 groups when fusing: With these 2 charts you should be able to calculate how many mods are needed to upgrade a mod, but there is the 3rd factor. We can also calculate how much Energy a mod supply at different levels:
Purchase Platinum, an in-game currency you can spend on Warframes, weapons, consumables, sentinels, Mod, and a variety of other items from the in-game. To level a mod you need to add a certain amount of energy to it, this energy comes from fusing other mods with the mod you wish to level.Įnergy required to level a mod is doubled each level and they start at level 0, except for Fusion Cores, and goes up to 10.Įnergy they can supply for fusion is base + ½ * level * base. Mods, short for Modifications or Modules, are the upgrade system in WARFRAME in the form of special cards that can be equipped on Warframes, weapons. So using the most optimal fusion of mods from a mod perspective will automaticly also be the best solution on a financial view. The Warframe Wiki has a very nice explanation of what is needed to level mods.įirst the economical answer, the cost of fusing mods in credits are directly tied to the amount of benefit it can potential supply.